Contour Layer
Usage
add_contour_layer(
rdeck,
...,
id = uuid::UUIDgenerate(),
name = "ContourLayer",
group_name = NULL,
data = NULL,
visible = TRUE,
pickable = FALSE,
opacity = 1,
wrap_longitude = FALSE,
position_format = "XY",
color_format = "RGBA",
auto_highlight = FALSE,
highlight_color = "#00008080",
cell_size = 1000,
get_position = position,
get_weight = 1,
gpu_aggregation = TRUE,
aggregation = "SUM",
contours = c(list(threshold = 1)),
z_offset = 0.005,
blending_mode = "normal",
visibility_toggle = TRUE
)
update_contour_layer(
rdeck,
...,
id,
name = cur_value(),
group_name = cur_value(),
data = cur_value(),
visible = cur_value(),
pickable = cur_value(),
opacity = cur_value(),
wrap_longitude = cur_value(),
position_format = cur_value(),
color_format = cur_value(),
auto_highlight = cur_value(),
highlight_color = cur_value(),
cell_size = cur_value(),
get_position = cur_value(),
get_weight = cur_value(),
gpu_aggregation = cur_value(),
aggregation = cur_value(),
contours = cur_value(),
z_offset = cur_value(),
blending_mode = cur_value(),
visibility_toggle = cur_value()
)
Arguments
- rdeck
<
rdeck
|rdeck_proxy
> An rdeck map instance.- ...
Additional parameters that will be forwarded to deck.gl javascript without validation nor processing. All dots must be named and will be
camelCased
when serialised. A warning is raised when dots are used, warning classrdeck_dots_nonempty
.- id
<
string
> The layer's identifier must be unique for among all layers of the same type for a map. Defaults touuid::UUIDgenerate()
, but should be explicitly defined for updatable layers in a shiny application.- name
<
string
> Identifies the layer on tooltips and legends. It does not need to be unique, but should be brief. Defaults to the deck.gl class name for the layer.- group_name
<
string
> Defines the group that this layer belongs to. Currently only effective on the layer selector, ifvisibility_toggle = TRUE
.- data
<
data.frame
|sf
|string
> The layer's data. Data frames and sf objects will contain all columns that are referenced by the layer's accessors. Strings will be interpreted as a URL and data will be retrieved dynamically in the browser.- visible
<
boolean
> Determines whether the layer is visible or not; also determines whether any legend elements for the layer will be displayed.- pickable
<
boolean
> Determines if the layer responds to pointer / touch events.- opacity
<
number
> Determines the layer's opacity.- wrap_longitude
<
boolean
> Normalises geometry longitudes.- position_format
<
"XY"
|"XYZ"
> Determines whether each coordinate has two (XY) or three (XYZ) elements.- color_format
<
"RGB"
|"RGBA"
> Determines whether the alpha channel of the colours will be ignored by accessors, making all colours opaque.- auto_highlight
<
boolean
> WhenTRUE
, the current object hovered by the cursor is highlighted byhighlight_color
.- highlight_color
<
accessor
|scale
|color
> Whenauto_highlight
andpickable
are enabled,highlight_color
determines the colour of the currently highlighted object. If a single colour value is supplied, that colour will be used to highlight all objects in the layer. Per-object highlighting is achieved with a colour scale, or a tidy-eval column of colours.- cell_size
<
number
> The size of each cell in metres.- get_position
<
accessor
> The feature positions. A<point/multipoint>
wk-geometry column with CRS EPSG:4326. Supports tidy-eval.- get_weight
<
accessor
|scale
|number
> The weight of each object. Accepts a single numeric value, a numeric scale, or a tidy-eval column of numbers.- gpu_aggregation
<
boolean
> IfTRUE
, aggregation is performed on GPU if supported. RequiresWebGL2
.- aggregation
<
"SUM"
|"MEAN"
|"MIN"
|"MAX"
> Defines the aggregation function.- contours
array
- z_offset
<
number
> A very small z offset that is added for each vertex of a contour (isoline or isoband). Needed to control the layout of the contours. See deck.gl contours- blending_mode
<
"normal"
|"additive"
|"subtractive"
> Sets the blending mode. Blending modes:normal
: Normal blending doesn't alter colours of overlapping objects.additive
: Additive blending adds colours of overlapping objects. Useful for highlighting dot density on dark maps.subtractive
: Subtractive blending darkens overlapping objects. Useful for highlighting dot density on light maps.
- visibility_toggle
<
boolean
> Whether this layer will appear in the layer selector.
See also
Other aggregation-layers:
cpu_grid_layer
,
gpu_grid_layer
,
grid_layer
,
heatmap_layer
,
hexagon_layer
,
screen_grid_layer
Other layers:
arc_layer
,
bitmap_layer
,
column_layer
,
cpu_grid_layer
,
geojson_layer
,
gpu_grid_layer
,
great_circle_layer
,
grid_cell_layer
,
grid_layer
,
h3_cluster_layer
,
h3_hexagon_layer
,
heatmap_layer
,
hexagon_layer
,
icon_layer
,
line_layer
,
mvt_layer
,
path_layer
,
point_cloud_layer
,
polygon_layer
,
quadkey_layer
,
s2_layer
,
scatterplot_layer
,
scenegraph_layer
,
screen_grid_layer
,
simple_mesh_layer
,
solid_polygon_layer
,
terrain_layer
,
text_layer
,
tile_3d_layer
,
tile_layer
,
trips_layer