Grid Layer
Usage
add_grid_layer(
rdeck,
...,
id = uuid::UUIDgenerate(),
name = "GridLayer",
group_name = NULL,
data = NULL,
visible = TRUE,
pickable = FALSE,
opacity = 1,
wrap_longitude = FALSE,
position_format = "XY",
color_format = "RGBA",
auto_highlight = FALSE,
highlight_color = "#00008080",
color_domain = NULL,
color_range = c("#ffffb2", "#fed976", "#feb24c", "#fd8d3c", "#f03b20", "#bd0026"),
get_color_weight = 1,
color_aggregation = "SUM",
elevation_domain = NULL,
elevation_range = c(0, 1000),
get_elevation_weight = 1,
elevation_aggregation = "SUM",
elevation_scale = 1,
cell_size = 1000,
coverage = 1,
get_position = position,
extruded = FALSE,
material = TRUE,
get_color_value = NULL,
lower_percentile = 0,
upper_percentile = 100,
color_scale_type = "quantize",
get_elevation_value = NULL,
elevation_lower_percentile = 0,
elevation_upper_percentile = 100,
elevation_scale_type = "linear",
gpu_aggregation = FALSE,
blending_mode = "normal",
visibility_toggle = TRUE
)
update_grid_layer(
rdeck,
...,
id,
name = cur_value(),
group_name = cur_value(),
data = cur_value(),
visible = cur_value(),
pickable = cur_value(),
opacity = cur_value(),
wrap_longitude = cur_value(),
position_format = cur_value(),
color_format = cur_value(),
auto_highlight = cur_value(),
highlight_color = cur_value(),
color_domain = cur_value(),
color_range = cur_value(),
get_color_weight = cur_value(),
color_aggregation = cur_value(),
elevation_domain = cur_value(),
elevation_range = cur_value(),
get_elevation_weight = cur_value(),
elevation_aggregation = cur_value(),
elevation_scale = cur_value(),
cell_size = cur_value(),
coverage = cur_value(),
get_position = cur_value(),
extruded = cur_value(),
material = cur_value(),
get_color_value = cur_value(),
lower_percentile = cur_value(),
upper_percentile = cur_value(),
color_scale_type = cur_value(),
get_elevation_value = cur_value(),
elevation_lower_percentile = cur_value(),
elevation_upper_percentile = cur_value(),
elevation_scale_type = cur_value(),
gpu_aggregation = cur_value(),
blending_mode = cur_value(),
visibility_toggle = cur_value()
)
Arguments
- rdeck
<
rdeck
|rdeck_proxy
> An rdeck map instance.- ...
Additional parameters that will be forwarded to deck.gl javascript without validation nor processing. All dots must be named and will be
camelCased
when serialised. A warning is raised when dots are used, warning classrdeck_dots_nonempty
.- id
<
string
> The layer's identifier must be unique for among all layers of the same type for a map. Defaults touuid::UUIDgenerate()
, but should be explicitly defined for updatable layers in a shiny application.- name
<
string
> Identifies the layer on tooltips and legends. It does not need to be unique, but should be brief. Defaults to the deck.gl class name for the layer.- group_name
<
string
> Defines the group that this layer belongs to. Currently only effective on the layer selector, ifvisibility_toggle = TRUE
.- data
<
data.frame
|sf
|string
> The layer's data. Data frames and sf objects will contain all columns that are referenced by the layer's accessors. Strings will be interpreted as a URL and data will be retrieved dynamically in the browser.- visible
<
boolean
> Determines whether the layer is visible or not; also determines whether any legend elements for the layer will be displayed.- pickable
<
boolean
> Determines if the layer responds to pointer / touch events.- opacity
<
number
> Determines the layer's opacity.- wrap_longitude
<
boolean
> Normalises geometry longitudes.- position_format
<
"XY"
|"XYZ"
> Determines whether each coordinate has two (XY) or three (XYZ) elements.- color_format
<
"RGB"
|"RGBA"
> Determines whether the alpha channel of the colours will be ignored by accessors, making all colours opaque.- auto_highlight
<
boolean
> WhenTRUE
, the current object hovered by the cursor is highlighted byhighlight_color
.- highlight_color
<
accessor
|scale
|color
> Whenauto_highlight
andpickable
are enabled,highlight_color
determines the colour of the currently highlighted object. If a single colour value is supplied, that colour will be used to highlight all objects in the layer. Per-object highlighting is achieved with a colour scale, or a tidy-eval column of colours.- color_domain
<
number
> The colour scale domain, default is set to the range of aggregated weights in each bin.- color_range
<
color
> The colour palette.color_domain
is divided intolength(color_range)
equal segments, each mapped to one color incolor_range
.- get_color_weight
<
accessor
|scale
|number
> The weight of each object used to calculate the colour value for a bin. Accepts a single numeric value, a numeric scale, or a tidy-eval column of numbers.- color_aggregation
<
"SUM"
|"MEAN"
|"MIN"
|"MAX"
> Operation used to aggregate data values/weights to calculate a bin's colour.- elevation_domain
<
number
> The elevation scale input domain. Defaults to the range of the aggregated weights in each bin.- elevation_range
<
number
> The elevation scale output range.- get_elevation_weight
<
accessor
|scale
| `numeric> The weight of each object used to calculate the elevation value for a bin. Accepts a single numeric value, a numeric scale, or a tidy-eval column of numbers.- elevation_aggregation
<
"SUM"
|"MEAN"
|"MIN"
|"MAX"
> Operation used to aggregate data values/weights to calculate a bin's elevation value.- elevation_scale
<
number
> The elevation multiplier.- cell_size
<
number
> The size of each cell in metres.- coverage
<
number
> Radius multiplier, between 0 - 1. The radius of each disk is calculated bycoverage * radius
.- get_position
<
accessor
> The feature positions. A<point/multipoint>
wk-geometry column with CRS EPSG:4326. Supports tidy-eval.- extruded
<
boolean
> IfTRUE
, extrude objects along the z-axis; ifFALSE
, all objects will be flat.- material
<
boolean
>- get_color_value
<
JS
> After data objects are aggregated into bins, this accessor is called on each bin to get the value that its colour is based on. If supplied, this will override the effect ofget_color_weight
andcolor_aggregation
props. See deck.gl docs for details.- lower_percentile
<
number
> Between0
and100
. Filter bins and re-calculate colour bylower_percentile
. Cells withvalue < lower_percentile
will be hidden.- upper_percentile
<
number
> Between0
and100
. Filter bins and re-calculate colour byupper_percentile
. Cells withvalue < upper_percentile
will be hidden.- color_scale_type
<
"quantize"
|"linear"
|"quantile"
|"ordinal"
> The scaling function used to determine the colour of a the grid cell.- get_elevation_value
<
JS
> After data objects are aggregated into bins, this accessor is called on each bin to get the value that its elevation is based on. If supplied, this will override the effect ofget_elevation_weight
andelevation_aggregation
props. See deck.gl docs for details.- elevation_lower_percentile
<
number
> Between0
and100
. Filter bins and re-calculate elevation byelevation_lower_percentile
. Cells withvalue < elevation_lower_percentile
will be hidden.- elevation_upper_percentile
<
number
> Between0
and100
. Filter bins and re-calculate elevation byelevation_upper_percentile
. Cells withvalue < elevation_upper_percentile
will be hidden.- elevation_scale_type
<
"quantize"
|"linear"
|"quantile"
|"ordinal"
> The scaling function used to determine the elevation of a the grid cell.- gpu_aggregation
<
boolean
> IfTRUE
, aggregation is performed on GPU if supported. RequiresWebGL2
.- blending_mode
<
"normal"
|"additive"
|"subtractive"
> Sets the blending mode. Blending modes:normal
: Normal blending doesn't alter colours of overlapping objects.additive
: Additive blending adds colours of overlapping objects. Useful for highlighting dot density on dark maps.subtractive
: Subtractive blending darkens overlapping objects. Useful for highlighting dot density on light maps.
- visibility_toggle
<
boolean
> Whether this layer will appear in the layer selector.
See also
Other aggregation-layers:
contour_layer
,
cpu_grid_layer
,
gpu_grid_layer
,
heatmap_layer
,
hexagon_layer
,
screen_grid_layer
Other layers:
arc_layer
,
bitmap_layer
,
column_layer
,
contour_layer
,
cpu_grid_layer
,
geojson_layer
,
gpu_grid_layer
,
great_circle_layer
,
grid_cell_layer
,
h3_cluster_layer
,
h3_hexagon_layer
,
heatmap_layer
,
hexagon_layer
,
icon_layer
,
line_layer
,
mvt_layer
,
path_layer
,
point_cloud_layer
,
polygon_layer
,
quadkey_layer
,
s2_layer
,
scatterplot_layer
,
scenegraph_layer
,
screen_grid_layer
,
simple_mesh_layer
,
solid_polygon_layer
,
terrain_layer
,
text_layer
,
tile_3d_layer
,
tile_layer
,
trips_layer