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Map

Create Deck.GL map

rdeck()
RDeck
layers()
Layers
props()
Props

Shiny

Shiny

Prop Types

Description and usage for accessors, scales, tooltips and colours

accessor
Prop Type: Accessor
scale
Prop Type: Scale
tooltip
Prop Type: Tooltip
color
Prop Type: Color
wk-geometry
Prop Type: WK Geometry

Core layers

Deck.GL core layers

Aggregation layers

Deck.GL aggregation layers

Geo layers

Deck.GL geo layers

Mesh layers

Deck.GL mesh layers

Scales

Translate data columns to visual properties, predominantly colours: fill, line, highlight and sizes: radius, elevation, width, height.

Transformations

Functions for scale transformations and their inverses

power_trans()
Power transformation
log_trans()
Log transformation
symlog_trans()
SymLog transformation

Breaks

Functions for defining scale breaks

breaks_linear()
Breaks linear
breaks_log()
Breaks log
breaks_manual()
Breaks manual
breaks_power()
Breaks power
breaks_symlog()
Breaks symlog
breaks_trans()
Breaks trans

Other

mapbox_access_token()
Mapbox access token
tile_json()
Tile json
set_layer_visibility()
Set layer visibility
view_state()
Create a view_state
editor_options()
Polygon editor options
format_number()
Format number
xy() xyz() sfc_point()
Point vectors
sf_column()
SF Column